Remote Lead 3D Artist Job at 354141 Zymartu Games zymartu-games https://s3.amazon..., United States

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  • 354141 Zymartu Games zymartu-games https://s3.amazon...
  • United States

Job Description

Founded by two experienced software developers with over 12 years of combined industry experience at companies like Google and Amazon, we're currently developing our debut title,  Aaru: Fields of Eternity .

 

Project

Aaru: Fields of Eternity  is a relaxing single-player survival and crafting game set in Ancient Egypt. Farm the fertile Nile, restore ancient obelisks, explore vast deserts, mine precious metals, and trade with the locals as you regain your lost memories and uncover the mysteries of the afterlife.

Drawing inspiration from titles like Dinkum, Valheim, and Stardew Valley, we're creating a unique adventure in the Egyptian afterlife. Our procedurally generated world combines cozy base-building mechanics with the mystique and wonder of Ancient Egyptian mythology.

Our game features a distinctive art direction that reimagines pyramids, obelisks, and Egyptian mythology through a stylized aesthetic. Artists joining our team will help define the visual style of the game's environments, from the eternal Nile Valley to underground tombs and crystal-filled caves. You'll work closely with us to create memorable characters, architecture, and items that bring this world to life.

 

Overview

We’re at the start of production for  Aaru: Fields of Eternity  and are looking for an artist to join us from production through release. As the lead artist, this is an opportunity to shape the game’s visual identity and contribute to every stage of development, from defining the core art direction to creating environments, characters, and more.

 

Qualifications

  • Experience in 3D art creation for games, with a strong portfolio demonstrating stylized asset creation.
  • Expert knowledge of industry-standard 3D modeling software (e.g. Blender, Maya) and texturing tools (e.g. Substance Painter, Photoshop).
  • Proven experience with PBR workflows, normal map creation, and texture optimization techniques.
  • Strong understanding of modeling best practices for game-ready assets.
  • Experience with modular asset creation and texture atlas/trim sheet optimization.
  • Demonstrated ability to work within technical constraints while maintaining high artistic quality.
  • Proficiency in creating and optimizing game-ready foliage and environmental assets.
  • Experience with real-time rendering engines (e.g. Unity, Unreal) and GLTF asset workflows.
  • Strong eye for color theory and ability to develop cohesive visual styles.
  • Excellent communication skills and the ability to express ideas through basic sketches or drawings.

 

Deliverables

  • Define and maintain the game's visual style guide, ensuring consistency across all assets.
  • Create high-quality 3D models, textures, and materials for environments, props, and characters.
  • Design and implement modular asset systems for efficient environment creation.
  • Use trim sheets and texture atlases to optimize assets for performance while maintaining visual quality.
  • Solve technical art challenges and implement creative solutions.
  • Ensure assets look great and are optimized for Bevy, a data-driven game engine built in Rust, and assist with their integration throughout development.

 

Benefits

  • Opportunity to work on a unique and creative indie game project.
  • Contract position with flexible hours.
  • 6-9+ months project duration.
  • Fully remote.
  • Competitive compensation based on experience.

 

How to Apply

Please send an email with the following:

  1. Portfolio highlighting relevant work, especially stylized 3D assets and environments
  2. Current resume or CV
  3. Preferred working hours and time zone
  4. Earliest date you could start if selected

Job Tags

Remote job, Contract work, Local area, Flexible hours,

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